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	<title>Thinking With Design, The Visual Portfolio of Anthony DeVincenzi</title>
	<link>http://www.thinkwithdesign.com</link>
	<description>Thinking With Design, The Visual Portfolio of Anthony DeVincenzi</description>
	<pubDate>Tue, 21 Feb 2012 10:15:22 +0000</pubDate>
	<generator>http://www.thinkwithdesign.com</generator>
	<language>en</language>
	
		
	<item>
		<title>Peddl</title>
				
		<link>http://thinkwithdesign.com/Peddl</link>

		<comments>http://thinkwithdesign.com/following/thinkwithdesign.com/Peddl</comments>

		<pubDate>Tue, 21 Feb 2012 10:15:22 +0000</pubDate>

		<dc:creator>Thinking With Design, The Visual Portfolio of Anthony DeVincenzi</dc:creator>
		
		<category><![CDATA[Marketplace, iOS]]></category>

		<guid isPermaLink="false">2853055</guid>

		<description>Peddl is the easiest way to buy and sell things with people around you. Peddl.com &#124; Peddl for iOS



&#60;img src="http://payload27.cargocollective.com/1/0/288/2853055/peddl1.jpg" width="670" height="521" width_o="670" height_o="521" src_o="http://payload27.cargocollective.com/1/0/288/2853055/peddl1_o.jpg" data-mid="14503061"  border="0" align="left"/&#62;&#60;img src="http://payload27.cargocollective.com/1/0/288/2853055/peddl2.jpg" width="670" height="521" width_o="670" height_o="521" src_o="http://payload27.cargocollective.com/1/0/288/2853055/peddl2_o.jpg" data-mid="14503065"  border="0" align="left"/&#62;</description>
		
		<excerpt>Peddl is the easiest way to buy and sell things with people around you. Peddl.com &#124; Peddl for iOS    </excerpt>

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	</item>
		
		
	<item>
		<title>PLACE PULSE</title>
				
		<link>http://thinkwithdesign.com/PLACE-PULSE</link>

		<comments>http://thinkwithdesign.com/following/thinkwithdesign.com/PLACE-PULSE</comments>

		<pubDate>Thu, 08 Sep 2011 08:33:35 +0000</pubDate>

		<dc:creator>Thinking With Design, The Visual Portfolio of Anthony DeVincenzi</dc:creator>
		
		<category><![CDATA[Visualization, Interaction, Research]]></category>

		<guid isPermaLink="false">1974500</guid>

		<description>Place Pulsepulse.media.mit.eduAnthony DeVincenzi, Phil Salesses, with Mauro Martino and Cesar A. Hidalgo
Place Pulse was exhibited at Ars Electronica, 2011.


&#60;img src="http://payload.cargocollective.com/1/0/288/1974500/Place1.jpg" width="670" height="521" width_o="670" height_o="521" src_o="http://payload.cargocollective.com/1/0/288/1974500/Place1_o.jpg" data-mid="9799815"  border="0" align="left"/&#62;

Place Pulse puts the full force of science behind fuzzy things like how safe or rich or unusual a city seems, and it does it in the least likely way: by crowdsourcing people’s ratings of streets, using geotagged images, and turning those answers into hard, eminently crunchable numbers. - Fast Company
&#60;img src="http://payload.cargocollective.com/1/0/288/1974500/Place2.jpg" width="670" height="419" width_o="670" height_o="419" src_o="http://payload.cargocollective.com/1/0/288/1974500/Place2_o.jpg" data-mid="9799887"  border="0" align="left"/&#62;



From the 2011 Ars Electronica Exhibit
&#60;img src="http://payload.cargocollective.com/1/0/288/1974500/exhibit.jpg" width="670" height="521" width_o="670" height_o="521" src_o="http://payload.cargocollective.com/1/0/288/1974500/exhibit_o.jpg" data-mid="9808374"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/0/288/1974500/ipad.jpg" width="670" height="521" width_o="670" height_o="521" src_o="http://payload.cargocollective.com/1/0/288/1974500/ipad_o.jpg" data-mid="9808673"  border="0" align="left"/&#62;

About Place Pulse

Imagine traveling through a strange city...
Inside your mind, subconscious judgements about your surroundings are made in real time. Do you feel safe? Does the area you are in seem unique? Does it appear wealthy, clean or even energetic? You may not think about, let alone understand, what goes into making these anecdotal determinations, but when elicited, your opinions can be understood as part of a more substantial collective and used in powerful ways.

In 1960, Kevin Lynch published "The Image of the City" and established how people perceive and create mental models of the cities they inhabit. Since then, the fields of both architecture and urban planning have heavily studied urban perception, placing emphasis on everything from the macro scale of a city to the intricate details of an individual building. Institutional limitations, however, have limited the throughput of urban perception studies by constraining the quantity of both images and subjects used.

To mitigate these past limitations, we present Place Pulse. Place Pulse is a website that allows anybody to quickly run a perception study and visualize the results in powerful ways. Developed at the MIT Media Lab by the Macro Connections group, Place Pulse crowdsources surveys to internet participants, asking binary perception questions across a large number of geotagged images. From the responses of each participant, directed graphs are generated, which are then layered with the graphs of others, forming what we call a perception network. This perception network can be analyzed and visualized in a multitude of ways, allowing the experimenter to identify interesting patterns in the data, possibly forming the basis for a future hypothesis.



Press:
The Guardian
Fast Company Design
Gizmodo
ZDNet's Smart Planet
Creativity
</description>
		
		<excerpt>Place Pulsepulse.media.mit.eduAnthony DeVincenzi, Phil Salesses, with Mauro Martino and Cesar A. Hidalgo Place Pulse was exhibited at Ars Electronica, 2011.    ...</excerpt>

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	</item>
		
		
	<item>
		<title>AUGMENTED TANGIBLES</title>
				
		<link>http://thinkwithdesign.com/AUGMENTED-TANGIBLES</link>

		<comments>http://thinkwithdesign.com/following/thinkwithdesign.com/AUGMENTED-TANGIBLES</comments>

		<pubDate>Mon, 09 May 2011 21:07:39 +0000</pubDate>

		<dc:creator>Thinking With Design, The Visual Portfolio of Anthony DeVincenzi</dc:creator>
		
		<category><![CDATA[Augmented Reality, Tangible Interface, Media Lab]]></category>

		<guid isPermaLink="false">1399325</guid>

		<description>Augmented TangiblesAnthony DeVincenzi, Nick dePalma, with Hiroshi Ishii and Ken Perlin at the MIT Media Lab



With Augmented Tangibles, an iPad becomes a viewport into the virtual world of our physical objects. Multiple users can explore, learn, and interact with a shared physical object.

Augmented Tangibles explores the relationship between virtual information and a physical counterpart. We explore coupling tangible XYZ coordinates and virtual XYZ coordinates. Augmented Tangibles provides a multi-user, multi-perspective environment where both physical and digital objects can be collaboratively explored and manipulated.

&#60;img src="http://payload.cargocollective.com/1/0/288/1399325/AugTan.png" width="670" height="356" width_o="670" height_o="356" src_o="http://payload.cargocollective.com/1/0/288/1399325/AugTan_o.png" data-mid="7449052"  border="0" align="left"/&#62;

Below: Images from the solar system simulation where Earth's position is determined by object location, and entire solar system scale is determined by orientation of object's outer ring. Additional images from room-scale gravity simulation.

&#60;img src="http://payload.cargocollective.com/1/0/288/1399325/SolarPhoto2.jpg" width="670" height="356" width_o="670" height_o="356" src_o="http://payload.cargocollective.com/1/0/288/1399325/SolarPhoto2_o.jpg" data-mid="6809040"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/288/1399325/Solarphoto.jpg" width="670" height="356" width_o="670" height_o="356" src_o="http://payload.cargocollective.com/1/0/288/1399325/Solarphoto_o.jpg" data-mid="6809039"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/288/1399325/phy1.jpg" width="670" height="356" width_o="670" height_o="356" src_o="http://payload.cargocollective.com/1/0/288/1399325/phy1_o.jpg" data-mid="6809978"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/288/1399325/phy2.jpg" width="670" height="356" width_o="670" height_o="356" src_o="http://payload.cargocollective.com/1/0/288/1399325/phy2_o.jpg" data-mid="6809979"  border="0" align="left"/&#62;

A unique 'tangible object' has been created to both mark the world position of an associated digital object, as well as rooting cardinal direction and parameter control to its physical form. The current object is 3D printed, communicates wirelessly to an iOS device, and houses a motor for self actuation. The object's outer ring indicates a parameter state, which the user can manipulate by hand, or through a virtual UI where the object self actuates to reflect state changes.

Below: Puck photos and 3D renders illustrating the outer ring with planetary gear assembly

&#60;img src="http://payload.cargocollective.com/1/0/288/1399325/Tangible.jpg" width="670" height="368" width_o="670" height_o="368" src_o="http://payload.cargocollective.com/1/0/288/1399325/Tangible_o.jpg" data-mid="6809042"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/288/1399325/Rhino.jpg" width="670" height="356" width_o="670" height_o="356" src_o="http://payload.cargocollective.com/1/0/288/1399325/Rhino_o.jpg" data-mid="6809037"  border="0" align="left"/&#62;

</description>
		
		<excerpt>Augmented TangiblesAnthony DeVincenzi, Nick dePalma, with Hiroshi Ishii and Ken Perlin at the MIT Media Lab    With Augmented Tangibles, an iPad becomes a viewport...</excerpt>

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		<media:thumbnail url="http://payload.cargocollective.com/1/0/288/1399325/prt_1306101951.jpg" />

	</item>
		
		
	<item>
		<title>RECOMPOSE</title>
				
		<link>http://thinkwithdesign.com/RECOMPOSE</link>

		<comments>http://thinkwithdesign.com/following/thinkwithdesign.com/RECOMPOSE</comments>

		<pubDate>Mon, 14 Feb 2011 13:10:08 +0000</pubDate>

		<dc:creator>Thinking With Design, The Visual Portfolio of Anthony DeVincenzi</dc:creator>
		
		<category><![CDATA[Gestural input, Actuated surface, HCI, MIT Media Lab]]></category>

		<guid isPermaLink="false">1014342</guid>

		<description>Recompose: Direct and Gestural Manipulation of an Actuated SurfaceAnthony DeVincenzi, Dávid Lakatos, Matthew Blackshaw, Daniel Leithinger, Hiroshi Ishii



&#60;img src="http://payload.cargocollective.com/1/0/288/1014342/press_o.jpeg" width="669" height="71" width_o="669" height_o="71" src_o="http://payload.cargocollective.com/1/0/288/1014342/press_o_o.jpeg" data-mid="5218270"  border="0" align="left"/&#62;

Recompose is a new system for manipulation of an actuated surface. By collectively utilizing the body as a tool for direct manipulation alongside gestural input for functional manipulation, we show how a user is afforded unprecedented control over an actuated surface. We describe a number of interaction techniques exploring the shared space of direct and gestural input, demonstrating how their combined use can greatly enhance creation and manipulation beyond unaided human capability.

&#60;img src="http://payload.cargocollective.com/1/0/288/1014342/3.png" width="670" height="441" width_o="670" height_o="441" src_o="http://payload.cargocollective.com/1/0/288/1014342/3_o.png" data-mid="5034047"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/288/1014342/5.png" width="670" height="438" width_o="670" height_o="438" src_o="http://payload.cargocollective.com/1/0/288/1014342/5_o.png" data-mid="5034050"  border="0" align="left"/&#62;
Below: Gestural detection and depth recognition as seen by computer vision
&#60;img src="http://payload.cargocollective.com/1/0/288/1014342/1.png" width="670" height="309" width_o="670" height_o="309" src_o="http://payload.cargocollective.com/1/0/288/1014342/1_o.png" data-mid="5034045"  border="0" align="left"/&#62;
Below: A look at implemented gestural interactions. From top left: Selection, Actuation and translation, rotation, scale
&#60;img src="http://payload.cargocollective.com/1/0/288/1014342/2.png" width="670" height="373" width_o="670" height_o="373" src_o="http://payload.cargocollective.com/1/0/288/1014342/2_o.png" data-mid="5034046"  border="0" align="left"/&#62;


Technical: 

Our system builds upon the Relief table, developed by Leithinger. The table consists of an array of 120 individually addressable pins, whose height can be actuated and read back simultaneously, thus allowing the user to utilize them as both input and output. Building upon this system, we have furthered the design by placing a depth camera above the tabletop surface. By gaining access to the depth information we are able to detect basic gestures from the user. In order to provide visual feedback related to user interaction, a projector is mounted above the table and calibrated to be coincident with the depth camera. Computer vision is utilized to determine and recognize the position, orientation, and height of hands and fingers, in order to detect gestural input. 

</description>
		
		<excerpt>Recompose: Direct and Gestural Manipulation of an Actuated SurfaceAnthony DeVincenzi, Dávid Lakatos, Matthew Blackshaw, Daniel Leithinger, Hiroshi Ishii     ...</excerpt>

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		<media:thumbnail url="http://payload.cargocollective.com/1/0/288/1014342/prt_1306102725.jpg" />

	</item>
		
		
	<item>
		<title>INVISIBLE FORCES</title>
				
		<link>http://thinkwithdesign.com/INVISIBLE-FORCES</link>

		<comments>http://thinkwithdesign.com/following/thinkwithdesign.com/INVISIBLE-FORCES</comments>

		<pubDate>Fri, 03 Dec 2010 21:48:41 +0000</pubDate>

		<dc:creator>Thinking With Design, The Visual Portfolio of Anthony DeVincenzi</dc:creator>
		
		<category><![CDATA[Computational Camera, HCI, MIT Media Lab]]></category>

		<guid isPermaLink="false">830306</guid>

		<description> Invisible ForcesAnthony DeVincenzi (co-authors: Kane Hsieh, David Lakatos)




What surrounds us? More than what we can see, touch, and feel. Beyond atmosphere, particular and solid matter, our bodies encounter many forms of invisible radiation: electromagnetic, wifi, gsm, audio and white noise. The Invisible Forces project provides a framework for the measurement and spatial mapping of radiation. 

&#60;img src="http://payload.cargocollective.com/1/0/288/830306/macbook.jpg" width="670" height="456" width_o="670" height_o="456" src_o="http://payload.cargocollective.com/1/0/288/830306/macbook_o.jpg" data-mid="3952447"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/288/830306/lamp.jpg" width="670" height="456" width_o="670" height_o="456" src_o="http://payload.cargocollective.com/1/0/288/830306/lamp_o.jpg" data-mid="3952446"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/288/830306/drill.jpg" width="670" height="456" width_o="670" height_o="456" src_o="http://payload.cargocollective.com/1/0/288/830306/drill_o.jpg" data-mid="3952445"  border="0" align="left"/&#62;
Below: Variable amounts of depth of field and focal range applied to the drill's EMF readings
&#60;img src="http://payload.cargocollective.com/1/0/288/830306/blurs.jpg" width="670" height="456" width_o="670" height_o="456" src_o="http://payload.cargocollective.com/1/0/288/830306/blurs_o.jpg" data-mid="3952712"  border="0" align="left"/&#62;
Below: Wireless electromagnetic field sensor 

&#60;img src="http://payload.cargocollective.com/1/0/288/830306/sensor.jpg" width="670" height="456" width_o="670" height_o="456" src_o="http://payload.cargocollective.com/1/0/288/830306/sensor_o.jpg" data-mid="3952448"  border="0" align="left"/&#62;

Below: Stage, from top to bottom - object, sensor, kinect, application (openFrameworks)
&#60;img src="http://payload.cargocollective.com/1/0/288/830306/stage.jpg" width="670" height="456" width_o="670" height_o="456" src_o="http://payload.cargocollective.com/1/0/288/830306/stage_o.jpg" data-mid="3956073"  border="0" align="left"/&#62;

Technical: 

The current implementation measures stray electromagnetic fields emitted from electrically charged objects. 

A custom circuit, outfitted with a 1mH coil probe reads fluctuations in the EM field and wirelessly returns the intensity through serial to the host application.  The circuit is "zeroed" by software to ignore ambient readings that may differ from space to space. Once readings of significant values are received, serial data is transmitted from the circuit via a bluetooth shield onboard an Arduino Pro.

The application was written in c++ using openFrameworks and openKinect. The probe is tracked as a blog in CV, using color detection algorithms and thresholding - this determines the X,Y position of the sensor. The Z position is derived from the Kinect's depth map. Readings are stored as points in an XML file, rendered as vertices in openGL, and then piped through a depth of field shader. Camera controls are relative to the Kinect's calibration and point cloud.

---------------

Liftlab: Mapping EMF around everyday devices by Anthony DeVincenzi

USC School of Cinematic Arts: Mobile Media

Thanks to David Lakatos (MIT Media lab), Matthew Blackshaw (MIT Media lab), and Kane Hsieh (Harvard)

Invisible Forces was awarded as a top project in MAS.831, Computational Camera and Photography taught by professor Ramesh Raskar at the MIT Media Lab.




</description>
		
		<excerpt> Invisible ForcesAnthony DeVincenzi (co-authors: Kane Hsieh, David Lakatos)     What surrounds us? More than what we can see, touch, and feel. Beyond atmosphere,...</excerpt>

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		<media:thumbnail url="http://payload.cargocollective.com/1/0/288/830306/prt_1306102938.jpg" />

	</item>
		
		
	<item>
		<title>BEATBOX</title>
				
		<link>http://thinkwithdesign.com/BEATBOX</link>

		<comments>http://thinkwithdesign.com/following/thinkwithdesign.com/BEATBOX</comments>

		<pubDate>Wed, 24 Nov 2010 16:25:31 +0000</pubDate>

		<dc:creator>Thinking With Design, The Visual Portfolio of Anthony DeVincenzi</dc:creator>
		
		<category><![CDATA[HCI, Tangbile Interface, MIT Media Lab]]></category>

		<guid isPermaLink="false">792110</guid>

		<description> BeatboxAnthony DeVincenzi, David Lakatos, and Matthew Blackshaw

Beatbox is a system for the animation of inert objects by transforming them into musical instruments. It was presented during the Fall '10 Tangible Interfaces course at the MIT Media Lab. The system contains a distributed multi user platform for musical communication. By inviting all objects, of all affordances, to become an instrument players can remix the physical and digital worlds to create new types of music.

&#60;img src="http://payload.cargocollective.com/1/0/288/792110/3up.jpg" width="670" height="456" width_o="670" height_o="456" src_o="http://payload.cargocollective.com/1/0/288/792110/3up_o.jpg" data-mid="3762885"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/288/792110/closeup.jpg" width="670" height="456" width_o="670" height_o="456" src_o="http://payload.cargocollective.com/1/0/288/792110/closeup_o.jpg" data-mid="3762886"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/288/792110/analog.jpg" width="670" height="422" width_o="670" height_o="422" src_o="http://payload.cargocollective.com/1/0/288/792110/analog_o.jpg" data-mid="3763313"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/288/792110/group.jpg" width="670" height="507" width_o="670" height_o="507" src_o="http://payload.cargocollective.com/1/0/288/792110/group_o.jpg" data-mid="3762887"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/288/792110/interface.jpg" width="670" height="504" width_o="670" height_o="504" src_o="http://payload.cargocollective.com/1/0/288/792110/interface_o.jpg" data-mid="3762888"  border="0" align="left"/&#62;
</description>
		
		<excerpt> BeatboxAnthony DeVincenzi, David Lakatos, and Matthew Blackshaw  Beatbox is a system for the animation of inert objects by transforming them into musical...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload.cargocollective.com/1/0/288/792110/prt_1306108014.jpg" />

	</item>
		
		
	<item>
		<title>TIMEWARP</title>
				
		<link>http://thinkwithdesign.com/TIMEWARP</link>

		<comments>http://thinkwithdesign.com/following/thinkwithdesign.com/TIMEWARP</comments>

		<pubDate>Mon, 25 Oct 2010 08:30:06 +0000</pubDate>

		<dc:creator>Thinking With Design, The Visual Portfolio of Anthony DeVincenzi</dc:creator>
		
		<category><![CDATA[Tangible Interface, HCI, MIT Media Lab]]></category>

		<guid isPermaLink="false">729234</guid>

		<description>TimewarpAnthony DeVincenzi, David Lakatos, Matthew Blackshaw

Timewarp is a  interface for the direct manipulation of time. We have deconstructed the physicality of a clock to allow for user interaction not only with the clock's instruments, but also with the perception of time itself.

&#60;img src="http://payload.cargocollective.com/1/0/288/729234/final1.jpg" width="670" height="457" width_o="670" height_o="457" src_o="http://payload.cargocollective.com/1/0/288/729234/final1_o.jpg" data-mid="3433314"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/288/729234/final2.jpg" width="670" height="457" width_o="670" height_o="457" src_o="http://payload.cargocollective.com/1/0/288/729234/final2_o.jpg" data-mid="3433316"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/288/729234/internals1.jpg" width="670" height="457" width_o="670" height_o="457" src_o="http://payload.cargocollective.com/1/0/288/729234/internals1_o.jpg" data-mid="3433321"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/288/729234/internals2.jpg" width="670" height="457" width_o="670" height_o="457" src_o="http://payload.cargocollective.com/1/0/288/729234/internals2_o.jpg" data-mid="3433323"  border="0" align="left"/&#62;
The minute hand behaves as an I/O interface which allows for the "rewinding" or "fast forwarding" of time. Once time has been altered, it becomes a user's "personal time", which reflects their unique cognitive relationship with time at any moment. A special ratio of time is kept to keep a constant relationship between personal and actual time. This ratio is directly proportional to the amount of time displacement actuated by the user. Once a new 'personal time' has been set, the progression of time thereafter is altered by the ratio.

For example, if it were 1:00PM, and the clock reads 1:00PM, the perceived:actual time ratio would be 1:1. Time moves as expected. If time were then rewound to 12:00PM, the perceived:actual time ratio would adjust to 2:1, which then instructs the clock to keep time at 30 seconds per minute until time returns to the 1:1 ratio. Similarly, if the clock were rewound to 5:00AM the ratio would then be 8:1.

Systems diagram, interaction studies for time distortion, calendaring, and social/personal time:
&#60;img src="http://payload.cargocollective.com/1/0/288/729234/interaction1.jpg" width="670" height="670" width_o="670" height_o="670" src_o="http://payload.cargocollective.com/1/0/288/729234/interaction1_o.jpg" data-mid="3433317"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/288/729234/interaction2.jpg" width="670" height="670" width_o="670" height_o="670" src_o="http://payload.cargocollective.com/1/0/288/729234/interaction2_o.jpg" data-mid="3433318"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/288/729234/system.jpg" width="670" height="457" width_o="670" height_o="457" src_o="http://payload.cargocollective.com/1/0/288/729234/system_o.jpg" data-mid="3433324"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/288/729234/interaction3.jpg" width="670" height="670" width_o="670" height_o="670" src_o="http://payload.cargocollective.com/1/0/288/729234/interaction3_o.jpg" data-mid="3433320"  border="0" align="left"/&#62;
</description>
		
		<excerpt>TimewarpAnthony DeVincenzi, David Lakatos, Matthew Blackshaw  Timewarp is a  interface for the direct manipulation of time. We have deconstructed the physicality of...</excerpt>

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		<media:thumbnail url="http://payload.cargocollective.com/1/0/288/729234/prt_1306114867.jpg" />

	</item>
		
		
	<item>
		<title>EMPIRE STATE BUILDING</title>
				
		<link>http://thinkwithdesign.com/EMPIRE-STATE-BUILDING</link>

		<comments>http://thinkwithdesign.com/following/thinkwithdesign.com/EMPIRE-STATE-BUILDING</comments>

		<pubDate>Mon, 09 Aug 2010 13:00:12 +0000</pubDate>

		<dc:creator>Thinking With Design, The Visual Portfolio of Anthony DeVincenzi</dc:creator>
		
		<category><![CDATA[experience design]]></category>

		<guid isPermaLink="false">558716</guid>

		<description>The Empire State Building Sustainability ExhibitAgency Hornall Anderson
Role Art Direction, Interactive Experience Design, Experience Design

(from Hornallanderson.com) We partnered with the iconic Empire State Building to communicate – through the art of storytelling and multi-media – their sustainability initiative of an unprecedented, energy efficient retrofit that will decrease the building’s consumption of watts and BTUs by a staggering 40%. Re-imagining the 3,500 square feet of queuing space led to a truly animated queuing experience — a narrative-driven blend of digital media and museum-quality exhibits educating visitors about the circa-1931 skyscraper’s transformation into a beacon of energy efficiency. A robust, opt-in mobile-web interface enlists QR codes layered throughout the exhibit to augment the physical experience, while enabling visitors to engage with the exhibit after leaving the physical space. Looking forward, the exhibit’s ultimate goal is to cast the retrofit as a template for change, helping the Empire State Building establish a leadership position for retrofitting pre-war/historical buildings around the globe.

&#60;img src="http://payload.cargocollective.com/1/0/288/558716/ESB_1.jpg" width="670" height="457" width_o="670" height_o="457" src_o="http://payload.cargocollective.com/1/0/288/558716/ESB_1_o.jpg" data-mid="2562953"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/288/558716/ESB_8.jpg" width="670" height="457" width_o="670" height_o="457" src_o="http://payload.cargocollective.com/1/0/288/558716/ESB_8_o.jpg" data-mid="2562964"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/288/558716/ESB_2.jpg" width="670" height="457" width_o="670" height_o="457" src_o="http://payload.cargocollective.com/1/0/288/558716/ESB_2_o.jpg" data-mid="2562955"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/288/558716/ESB_3.jpg" width="670" height="457" width_o="670" height_o="457" src_o="http://payload.cargocollective.com/1/0/288/558716/ESB_3_o.jpg" data-mid="2562958"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/288/558716/ESB_10.jpg" width="670" height="457" width_o="670" height_o="457" src_o="http://payload.cargocollective.com/1/0/288/558716/ESB_10_o.jpg" data-mid="2562967"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/288/558716/ESB_4.jpg" width="670" height="457" width_o="670" height_o="457" src_o="http://payload.cargocollective.com/1/0/288/558716/ESB_4_o.jpg" data-mid="2562959"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/288/558716/ESB_9.jpg" width="670" height="457" width_o="670" height_o="457" src_o="http://payload.cargocollective.com/1/0/288/558716/ESB_9_o.jpg" data-mid="2562966"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/288/558716/ESB_5.jpg" width="670" height="457" width_o="670" height_o="457" src_o="http://payload.cargocollective.com/1/0/288/558716/ESB_5_o.jpg" data-mid="2562960"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/288/558716/ESB_7.jpg" width="670" height="457" width_o="670" height_o="457" src_o="http://payload.cargocollective.com/1/0/288/558716/ESB_7_o.jpg" data-mid="2562963"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/288/558716/ESB_6.jpg" width="670" height="457" width_o="670" height_o="457" src_o="http://payload.cargocollective.com/1/0/288/558716/ESB_6_o.jpg" data-mid="2562962"  border="0" align="left"/&#62;







Slides from the animated 10'10' four sided cube at exhibit start
&#60;img src="http://payload.cargocollective.com/1/0/288/558716/ESB_mov.jpg" width="670" height="511" width_o="670" height_o="511" src_o="http://payload.cargocollective.com/1/0/288/558716/ESB_mov_o.jpg" data-mid="2563382"  border="0" align="left"/&#62;


&#60;img src="http://payload.cargocollective.com/1/0/288/558716/mobile.jpg" width="670" height="521" width_o="670" height_o="521" src_o="http://payload.cargocollective.com/1/0/288/558716/mobile_o.jpg" data-mid="2563431"  border="0" align="left"/&#62;</description>
		
		<excerpt>The Empire State Building Sustainability ExhibitAgency Hornall Anderson Role Art Direction, Interactive Experience Design, Experience Design  (from...</excerpt>

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		<media:thumbnail url="http://payload.cargocollective.com/1/0/288/558716/prt_1306114904.jpg" />

	</item>
		
		
	<item>
		<title>STRINGS.COM</title>
				
		<link>http://thinkwithdesign.com/STRINGS-COM</link>

		<comments>http://thinkwithdesign.com/following/thinkwithdesign.com/STRINGS-COM</comments>

		<pubDate>Tue, 13 Apr 2010 20:07:52 +0000</pubDate>

		<dc:creator>Thinking With Design, The Visual Portfolio of Anthony DeVincenzi</dc:creator>
		
		<category><![CDATA[interaction]]></category>

		<guid isPermaLink="false">358115</guid>

		<description>Strings Website and iPhone AppAgency Hornall Anderson
Role Design, application planning, motion design

(from Hornallanderson.com) This is what Strings.com – a consumer tool that connects users with entertainment, places, products and content relevant to them – sought when they tapped Hornall Anderson to help them streamline an existing prototype and strategize how to create a usable site that people would trust. Rather than sifting through recommendations or being targeted by marketers, consumers will find content and products relevant to their personal interests.

&#60;img src="http://payload.cargocollective.com/1/0/288/358115/Strings_1.jpg" width="670" height="521" width_o="670" height_o="521" src_o="http://payload.cargocollective.com/1/0/288/358115/Strings_1_o.jpg" data-mid="1573904"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/0/288/358115/Strings_2.jpg" width="670" height="521" width_o="670" height_o="521" src_o="http://payload.cargocollective.com/1/0/288/358115/Strings_2_o.jpg" data-mid="1573945"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/0/288/358115/strings_www_4.jpg" width="670" height="521" width_o="670" height_o="521" src_o="http://payload.cargocollective.com/1/0/288/358115/strings_www_4_o.jpg" data-mid="1574148"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/288/358115/strings_www_5.jpg" width="670" height="521" width_o="670" height_o="521" src_o="http://payload.cargocollective.com/1/0/288/358115/strings_www_5_o.jpg" data-mid="1574149"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/288/358115/strings_www_6.jpg" width="670" height="521" width_o="670" height_o="521" src_o="http://payload.cargocollective.com/1/0/288/358115/strings_www_6_o.jpg" data-mid="1574151"  border="0" align="left"/&#62;</description>
		
		<excerpt>Strings Website and iPhone AppAgency Hornall Anderson Role Design, application planning, motion design  (from Hornallanderson.com) This is what Strings.com – a...</excerpt>

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		<media:thumbnail url="http://payload.cargocollective.com/1/0/288/358115/prt_1306115043.jpg" />

	</item>
		
		
	<item>
		<title>MICROSOFT CES 2010</title>
				
		<link>http://thinkwithdesign.com/MICROSOFT-CES-2010</link>

		<comments>http://thinkwithdesign.com/following/thinkwithdesign.com/MICROSOFT-CES-2010</comments>

		<pubDate>Fri, 22 Jan 2010 17:58:33 +0000</pubDate>

		<dc:creator>Thinking With Design, The Visual Portfolio of Anthony DeVincenzi</dc:creator>
		
		<category><![CDATA[experience design, interactive]]></category>

		<guid isPermaLink="false">235175</guid>

		<description>Microsoft CES 2010 NucleusAgency Hornall Anderson
Role Design, Interactive Experience Design, Experience Design

(from Hornallanderson.com)For four decades, the annual International Consumer Electronics Show (CES) has been a leading showcase for emergent technology and the premier opportunity for consumer technology brands to connect with their core users. Leveraging the existing exhibit structure, we created an interactive audio-visual experience at the center of the Microsoft booth - known as the Nucleus - that connects users to each other and to the Microsoft brand through their senses. Visitors interact with the walls to activate and alter different layers and beats in the ambient music track, each triggering a unique visual projection mapping to a Microsoft product on one of three dimensional surfaces. Kiosks let visitors explore the connections between Microsoft product groups and even download a ringtone from their track.


&#60;img src="http://payload.cargocollective.com/1/0/288/235175/MSFT_CES_gooder.jpg" width="670" height="418" width_o="1600" height_o="1000" src_o="http://payload.cargocollective.com/1/0/288/235175/MSFT_CES_gooder_o.jpg" data-mid="1084055"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/288/235175/MSFT_CES_3.jpg" width="670" height="418" width_o="1600" height_o="1000" src_o="http://payload.cargocollective.com/1/0/288/235175/MSFT_CES_3_o.jpg" data-mid="1083896"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/288/235175/MSFT_CES_1.jpg" width="670" height="418" width_o="1600" height_o="1000" src_o="http://payload.cargocollective.com/1/0/288/235175/MSFT_CES_1_o.jpg" data-mid="1083889"  border="0" align="left"/&#62;

</description>
		
		<excerpt>Microsoft CES 2010 NucleusAgency Hornall Anderson Role Design, Interactive Experience Design, Experience Design  (from Hornallanderson.com)For four decades, the...</excerpt>

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		<media:thumbnail url="http://payload.cargocollective.com/1/0/288/235175/prt_1306114918.jpg" />

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